#
[碎片坐标]{2}
//shadow_0, shadow_1  [0---1]
(0, 0, 27, 9), (27, 0, 9, 27)

[帧信息]{36}
(0, 31, 62)   //0
(0, 31, 61)   //1
(0, 31, 60)   //2
(0, 31, 61)   //3
(0, 31, 60)   //4
(0, 31, 63)   //5
(0, 31, 63)   //6
(0, 31, 63)   //7
(0, 31, 63)   //8
(0, 31, 63)   //9
(0, 31, 63)   //10
(0, 31, 63)   //11
(0, 31, 63)   //12
(0, 31, 63)   //13
(0, 31, 63)   //14
(0, 31, 63)   //15
(0, 31, 63)   //16
(0, 31, 63)   //17
(0, 31, 63)   //18
(0, 31, 63)   //19
(0, 31, 61)   //20
(0, 31, 61)   //21
(0, 31, 63)   //22
(0, 31, 63)   //23
(0, 30, 63)   //24
(0, 30, 63)   //25
(0, 32, 63)   //26
(0, 32, 63)   //27
(0, 31, 63)   //28
(0, 31, 63)   //29
(0, 30, 63)   //30
(0, 32, 63)   //31
(0, 22, 61)   //32
(0, 43, 61)   //33
(1, 40, 37)   //34
(1, 41, 51)   //35

$
