static int Attacklimit[14][7] =
      {
            {50,20,30,15,10,25,5}
            ,
            {50,70,30,20,15,25,10}
            ,
            {30,20,10,50,30,5,20}
            ,
            {50,35,50,30,20,40,10}
            ,
            {30,20,15,50,35,10,25}
            ,
            {30,20,45,30,20,35,10}
            ,
            {80,45,65,40,35,45,30}
            ,
            {55,30,50,15,10,15,5}
            ,
            {35,50,10,30,15,25,10}
            ,
            {60,30,55,20,25,10,5}
            ,
            {30,40,5,30,10,35,20}
            ,
            {35,45,15,35,15,45,25}
            ,
            {70,35,65,20,30,25,5}
            ,
            {40,50,20,45,20,50,35}
      };
 static short RoleData[7][9] =
                      
 {
            {8000, 5, 4, 0, 1, 1, 1, 1, 1}
            ,
            {6000, 3, 3, 0, 0, 0, 0, 4, 2}
            ,
            {3600, 3, 2, 0, 0, 0, 0, 3, 2}
            ,
            {2400, 6, 3, 0, 1, 1, 1, 1, 1}
            ,
            {1600, 3, 2, 0, 1, 1, 1, 2, 1}
            ,
            {1200, 3, 1, 1, 1, 1, 1, 1, 0}
            ,
            {800, 4, 1, 1, 1, 1, 1, 1, 0}
      };
      static int moveBG[11][6] =
            {
            {1, 1, 1, 2, 1, 0}
            ,
            {2, 2, 2, 2, 1, 0}
            ,
            {3, 2, 2, 2, 1, 1}
            ,
            {0, 1, 1, 1, 1, 0}
            ,
            {0, 1, 1, 1, 1, 0}
            ,
            {0, 1, 2, 21, 0}
            ,
            {0, 2, 2, 2, 1, 0}
            ,
            {4, 3, 2, 2, 1, 0}
            ,
            {3, 2, 2, 2, 1, 1}
            ,
            {4, 2, 2, 2, 1, 1}
            ,
            {0, 1000, 1000, 1000, 1, 0}
      };