﻿
default=2
scene2File:
phaseAll=/map/2-village2.map
scene2FileEnd

scene3File:
phaseAll=/map/3-cave3.map
scene3FileEnd

scene4File:
phaseAll=/map/28-road.map
phase1=/map/4-road4.map
phase2=/map/4-road4.map
scene4FileEnd

scene5File:
phaseAll=/map/5-cave5.map
scene5FileEnd

scene6File:
phaseAll=/map/6-road6.map
scene6FileEnd

scene7File:
phaseAll=/map/7-itemshop.map
scene7FileEnd

scene8File:
phaseAll=/map/8-equipshop.map
scene8FileEnd

scene9File:
phaseAll=/map/9-inn.map
scene9FileEnd

scene10File:
phaseAll=/map/10-room.map
scene10FileEnd

scene11File:
phaseAll=/map/11-room2.map
scene11FileEnd

scene12File:
phaseAll=/map/12-cave0.map
scene12FileEnd

scene13File:
phaseAll=/map/13-cave0.map
scene13FileEnd

scene14File:
phaseAll=/map/14-cave1.map
scene14FileEnd

scene15File:
phaseAll=/map/15-cave1.map
scene15FileEnd

scene16File:
phaseAll=/map/16-cave1.map
scene16FileEnd

scene17File:
phaseAll=/map/17-cave1.map
scene17FileEnd

scene18File:
phaseAll=/map/18-cave1.map
scene18FileEnd

scene19File:
phaseAll=/map/19-cave1.map
scene19FileEnd

scene20File:
phaseAll=/map/20-cave1.map
scene20FileEnd

scene21File:
phaseAll=/map/21-cave2.map
scene21FileEnd

scene22File:
phaseAll=/map/23-cave2.map
scene22FileEnd

scene23File:
phaseAll=/map/22-cave2.map
scene23FileEnd

scene24File:
phaseAll=/map/24-cave2.map
scene24FileEnd

scene25File:
phaseAll=/map/25-cave3.map
scene25FileEnd

scene26File:
phaseAll=/map/26-road.map
scene26FileEnd

scene27File:
phaseAll=/map/27road.map
scene27FileEnd

scene28File:
phaseAll=/map/
scene28FileEnd

scene29File:
phaseAll=/map/
scene29FileEnd

scene30File:
phaseAll=/map/
scene30FileEnd

scene31File:
phaseAll=/map/
scene31FileEnd

scene32File:
phaseAll=/map/1-village1.map
scene32FileEnd

sceneType:
1=1
2=1
3=1
4=1
5=1
6=1
7=1
8=1
9=1
10=1
11=1
12=1
13=1
14=1
15=1
16=1
17=1
18=1
19=1
20=1
21=1
22=1
23=1
24=1
25=1
26=1
27=1
28=1
29=1
30=1
31=1
32=1
end

allowFly:
1=0
2=0
3=0
4=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
26=0
27=0
28=0
29=0
30=0
31=0
32=0
end

music:
1=/music/world.mid
2=/music/world.mid
3=/music/world.mid
4=/music/world.mid
5=/music/world.mid
6=/music/world.mid
7=/music/world.mid
8=/music/world.mid
9=/music/world.mid
10=/music/world.mid
11=/music/world.mid
12=/music/world.mid
13=/music/world.mid
14=/music/world.mid
15=/music/cave.mid
16=/music/cave.mid
17=/music/cave.mid
18=/music/cave.mid
19=/music/cave.mid
20=/music/cave.mid
21=/music/cave.mid
22=/music/cave.mid
23=/music/cave.mid
24=/music/cave.mid
25=/music/cave.mid
26=/music/cave.mid
27=/music/world.mid
28=/music/world.mid
29=/music/world.mid
30=/music/world.mid
31=/music/world.mid
32=/music/world.mid
end

battleBack:
1=
2=/battlemap/12-battleBack2.map
3=/battlemap/14-battleBack4.map
4=/battlemap/14-battleBack4.map
5=/battlemap/14-battleBack4.map
6=/battlemap/12-battleBack2.map
7=
8=
9=
10=
11=
12=
13=
14=/battlemap/11-battleBack1.map
15=/battlemap/13-battleBack3.map
16=/battlemap/14-battleBack4.map
17=/battlemap/13-battleBack3.map
18=/battlemap/13-battleBack3.map
19=/battlemap/14-battleBack4.map
20=/battlemap/11-battleBack1.map
21=/battlemap/13-battleBack3.map
22=/battlemap/14-battleBack4.map
23=/battlemap/11-battleBack1.map
24=/battlemap/13-battleBack3.map
25=/battlemap/14-battleBack4.map
26=/battlemap/11-battleBack1.map
27=/battlemap/12-battleBack2.map
28=
29=
30=
31=
32=
end

battleMusic:
inbattle=/music/battle.mid
inbattleVolume=70
win=/music/win.mid
winVolume=70
lose=/music/lose.mid
loseVolume=70
end

sceneEnemy:
1=
2=1,2,3,21
3=1,2,3
4=2,3,21
5=1,2,3,21
6=2,3,21
7=
8=
9=
10=
11=
12=
13=
14=8,9,10,23,24
15=8,9,10,23,24
16=8,9,10,23,24
17=25,26,27,28,11
18=25,26,27,28,11
19=25,26,27,28,11
20=25,26,27,28,11
21=29,30,31
22=31,32,33
23=29,30,32,33
24=29,30,32,33
25=4,5,6,7,20
26=4,5,6,7
27=
28=
29=
30=
31=
32=
end

sceneEnemyCount:
1=0
2=3
3=3
4=3
5=3
6=3
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=3
15=3
16=3
17=3
18=3
19=3
20=3
21=3
22=3
23=2
24=3
25=3
26=3
27=3
28=0
29=0
30=0
31=0
32=0
end

//使用逃出迷宫技能时跳到哪个场景哪个位置
sceneOut:
1=0,0
2=32,1
3=32,1
4=0,0
5=0,0
6=0,0
7=0,0
8=0,0
9=0,0
10=0,0
11=0,0
12=32,1
13=32,1
14=12,3
15=12,3
16=12,3
17=12,3
18=12,3
19=12,3
20=12,3
21=12,3
22=12,3
23=12,3
24=12,3
25=12,3
26=0,2
27=0,0
28=0,0
29=0,0
30=0,0
31=0,0
32=0,0
end


//复活场景
liveBackScene=32
//复活位置
liveBackPos=1
