﻿
skill16:
actEffect=/skill/sk5a1.ani,/skill/

effectStep:
1=1,0,100,0,100,-10
2=2,1,100,0,100,-10
3=3,2,100,0,100,-10
4=4,3,100,0,100,-10
5=5,4,100,0,100,-10
6=6,5,100,0,100,-10
effectStepEnd
headNum:
1=10,-8
2=11,-12
3=12,-8
4=13,0
5=14,0
6=15,0
7=16,0
8=17,0
headNumEnd
damageFlash=4,6
skill16End