scene
id 42
name 黑熊洞
dat map39
weather 2
battleBg 3
BGM 2
enemyLevel 1
enemys 36,37,38
endScene
npc
name 陆小凡
defaultPos 0
visible false
isMotion -1
isPass false
attrib 0,384,152,28,40,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 兔子
defaultPos 0
visible event[34]=0
isMotion -1
isPass false
attrib 16,64,84,12,20,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 石碑（下左）
defaultPos 0
visible true
isMotion false
isPass false
attrib 34,96,250,22,26,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 石碑（下中）
defaultPos 0
visible true
isMotion false
isPass false
attrib 34,272,218,22,26,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 石碑（下右）
defaultPos 0
visible true
isMotion false
isPass false
attrib 34,320,362,22,26,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 石碑（上）
defaultPos 0
visible true
isMotion false
isPass false
attrib 34,240,90,22,26,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 保存点
defaultPos 0
visible true
isMotion false
isPass false
attrib 39,112,94,15,30,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name bx26
defaultPos 0
visible event[136]=0
isMotion false
isPass false
attrib 38,320,223,18,15,2,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id 34
condition area,288,112,16,48
keyOK false
comment 黑熊洞2追兔子
. ctrl false
. move 0,288,96
. setDir 0,left
. setCamera 64,80
. wait 0,10
. setDir 1,right
. setFace 1,2
. move 1,64,64
. npcDisappear 1
. wait 0,10
. showText 0,0,???,吼…吼吼……
. shake 10
. wait 0,10
. showText 0,0,兔子,呜呜~~
. setCamera 0
. setFace 0,2
. ctrl true
. complete 1
endEvent
event
type commonEvent
id -1
condition area,16,480,64,16
keyOK false
comment 黑熊洞2----黑熊洞1
. setScene 41,432,32,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,48,16,48,16
keyOK false
comment 黑熊洞2------黑熊洞3
. setScene 43,112,288,0,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,176,80,16,16
keyOK true
comment 黑熊洞2开机关(中)
. showChoice true,是否打开？,开
. if choice=0
. set event[83],event[83]+1
. setDecState 6,1
. if event[82]=0
. set event[82],event[82]+1
. endIf
. if event[83]=3
. setDecState 5,0
. setDecState 6,0
. setDecState 7,0
. set event[83],0
. set event[82],0
. endIf
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,208,80,16,16
keyOK true
comment 黑熊洞2开机关(右)
. showChoice true,是否打开？,开
. if choice=0
. set event[83],event[83]+1
. setDecState 7,1
. if event[82]=1
. set event[82],event[82]+1
. endIf
. if event[83]=3
. setDecState 5,0
. setDecState 6,0
. setDecState 7,0
. set event[83],0
. set event[82],0
. complete 0
. endIf
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,144,80,16,16
keyOK true
comment 黑熊洞2开机关(左)
. showChoice true,是否打开？,开
. if choice=0
. set event[83],event[83]+1
. setDecState 5,1
. if event[82]=2
. ctrl false
. setCamera 64,48
. wait 0,10
. sync
. setDecState 3,1
. setDecState 4,1
. endSync
. wait 0,10
. shake 10
. wait 0,10
. sync
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. endSync
. setCamera 0
. showText 1,0,陆小凡,看来鲁班也不过如此，哈哈……
. ctrl true
. endIf
. if event[83]=3
. setDecState 5,0
. setDecState 6,0
. setDecState 7,0
. set event[83],0
. set event[82],0
. complete 0
. endIf
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition sprite,2
keyOK false
comment 石碑（下左）提示
. showText 0,0,碑文,第2步：中间的左边的右边的右边
. complete 0
endEvent
event
type commonEvent
id -1
condition sprite,3
keyOK false
comment 石碑（下中）提示
. showText 0,0,碑文,第3步：左边的右边的左边
. complete 0
endEvent
event
type commonEvent
id -1
condition sprite,4
keyOK false
comment 石碑（下右）提示
. showText 0,0,碑文,第1步：右边的左边的右边的左边
. complete 0
endEvent
event
type commonEvent
id -1
condition sprite,5
keyOK false
comment 总碑文提示
. showText 0,0,总碑文,鲁班到此一游：特设下此机关，希望有缘人能根据#B山洞内其他石碑#A的提示破解。
. complete 0
endEvent
event
type commonEvent
id -1
condition sprite,6
keyOK false
comment 保存点
. showText 0,0,紫晶石,是否保存游戏？
. showChoice true,是否保存游戏？,保存,不保存
. if choice=0
. save true
. complete 0
. endIf
endEvent
event
type commonEvent
id 136
condition sprite,7
keyOK false
comment 事件描述
. changeMoney add,250
. setStatus 7,6
. complete 1
endEvent
