scene
id 68
name 避风堂
dat map59
weather 2
battleBg 3
BGM 3
enemyLevel 1
enemys 64,65,66
endScene
npc
name 陆小凡
defaultPos 0
visible false
isMotion -1
isPass false
attrib 0,64,504,28,40,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 慕容嫣
defaultPos 0
visible false
isMotion -1
isPass false
attrib 1,80,504,18,40,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 秒菱
defaultPos 0
visible false
isMotion -1
isPass false
attrib 2,96,501,16,37,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 避风堂门徒1
defaultPos 0
visible event[74]=0
isMotion -1
isPass false
attrib 6,208,406,20,38,1,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 避风堂门徒2
defaultPos 0
visible event[74]=0
isMotion -1
isPass false
attrib 6,256,406,20,38,3,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name bx55
defaultPos 0
visible event[165]=0
isMotion false
isPass false
attrib 38,48,63,18,15,2,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name bx56
defaultPos 0
visible event[166]=0
isMotion false
isPass false
attrib 38,432,383,18,15,2,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id 74
condition null,null
keyOK false
comment 初入避风堂
. ctrl false
. setCamera 240,160
. wait 0,10
. setCamera 0
. showText 4,0,妙菱,哇，这就是避风堂吗？！比妙菱家还大。
. sync
. setFace 0,3
. setFace 1,3
. endSync
. sync
. move 0,240,416
. move 1,224,432
. move 2,256,432
. endSync
. sync
. setFace 3,2
. setFace 4,2
. endSync
. setDir 3,down
. setDir 4,down
. showText 0,0,虎小二,站住，避风堂这种高级场所怎么会是你们这种人来了！
. showText 0,0,虎老大,大哥说的对，要想进也不是不可以，只要给#B五百两#A银子给哥俩意思意思就行。
. setFace 0,5
. showText 1,0,陆小凡,我靠，又是你们！
. setFace 3,5
. setFace 4,5
. showText 0,0,虎老大,你到底给不给#B五百两#A？
. showChoice false,给不给500两？,花钱消灾,硬闯
. if choice=0
. changeMoney reduce,500
. showText 0,0,虎老大,哈哈，天下居然有这种傻蛋！留着也没用了，受死吧！
. endIf
. if choice=1
. showText 0,0,虎老大,既然这样就不要怪哥俩了，上头有令，擅自闯入不交观光费者死！
. endIf
. sync
. move 3,224,400
. move 4,240,400
. endSync
. screenWhite 2,1
. changeBGM 4,-1
. initEmy 14,1
. initEmy 14,1
. setBattle true,false,null
. if isWin
. npcDisappear 3
. npcDisappear 4
. showText 2,0,慕容嫣,避风堂比想象的要大得多，得抓紧点时间#B找到五灵珠#A才行。
. move 1,224,416
. move 1,240,416
. npcDisappear 1
. move 2,256,416
. move 2,240,416
. npcDisappear 2
. addLog 38
. ctrl true
. complete 1
. endIf
endEvent
event
type initEvent
id -1
condition null
keyOK false
comment 事件描述
. if event[73]=1&event[74]=0
. npcAppear 0,68,240,448,0
. npcAppear 1,68,224,464,0
. npcAppear 2,68,256,464,0
. endIf
. if event[108]=1
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. endIf
. complete 0
endEvent
event
type commonEvent
id -1
condition area,224,480,32,16
keyOK false
comment 避风堂1----避风堂门口
. setScene 67,176,32,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,464,208,16,48
keyOK false
comment 避风堂1-------避风堂2
. setScene 69,16,336,1,true
. complete 0
endEvent
event
type commonEvent
id 165
condition sprite,5
keyOK false
comment 事件描述
. changeItem add,11,1
. setStatus 5,6
. complete 1
endEvent
event
type commonEvent
id 166
condition sprite,6
keyOK false
comment 事件描述
. changeItem add,9,1
. setStatus 6,6
. complete 1
endEvent
event
type commonEvent
id -1
condition area,80,400,16,16
keyOK true
comment 神剑教1开关
. ctrl false
. if decState[4]=0
. showChoice true,是否开启,开
. if choice=0
. setDecState 4,1
. setCamera 64,160
. wait 0,10
. shake 10
. sync
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. endSync
. sync
. setDecState 0,1
. setDecState 1,1
. setDecState 2,1
. setDecState 3,1
. endSync
. sync
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. endSync
. wait 0,10
. set event[108],1
. setCamera 0
. endIf
. ctrl true
. complete 0
. else
. showChoice true,是否关闭,关
. if choice=0
. setDecState 4,0
. setCamera 64,160
. wait 0,10
. shake 10
. sync
. setDecState 0,1
. setDecState 1,1
. setDecState 2,1
. setDecState 3,1
. endSync
. sync
. setDecState 0,0
. setDecState 1,0
. setDecState 2,0
. setDecState 3,0
. endSync
. sync
. setDecState 0,1
. setDecState 1,1
. setDecState 2,1
. setDecState 3,1
. endSync
. wait 0,10
. set event[108],0
. setCamera 0
. endIf
. ctrl true
. complete 0
. endIf
endEvent
