scene
id 126
name 蜀山西部
dat map36
weather 2
battleBg 2
BGM 5
enemyLevel 1
enemys 58,59,60,61,64,67,68,69
endScene
npc 0
name 陈谕
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,128,215,29,39,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 1
name 南宫滟
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,176,116,19,36,1,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 2
name 冷仲秋
defaultPos 0
visible false
isMotion false
isPass false
attrib 2,192,215,29,39,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 3
name 谷成风
defaultPos 0
visible false
isMotion false
isPass false
attrib 3,96,214,27,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 4
name 灰箱-126
defaultPos 0
visible event[217]=0
isMotion false
isPass false
attrib 41,304,81,18,17,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 5
name 黄箱-126
defaultPos 0
visible event[218]=0
isMotion false
isPass false
attrib 42,320,337,18,17,2,类容
scriptVar null
speed 2
frequency 4
endNpc
event 0
type commonEvent
id -1
condition area,544,288,16,48
keyOK false
comment 西部----小径2
.0 setScene 128,0,112,1,true
.1 complete 0
endEvent
event 1
type commonEvent
id -1
condition area,464,480,48,16
keyOK false
comment 西部----入口
.0 setScene 119,96,16,2,true
.1 complete 0
endEvent
event 2
type commonEvent
id -1
condition area,112,480,48,16
keyOK false
comment 西部----小径1
.0 setScene 124,128,16,2,true
.1 complete 0
endEvent
event 3
type commonEvent
id -1
condition area,0,176,16,48
keyOK false
comment 西部----悬崖5
.0 setScene 127,224,96,3,true
.1 complete 0
endEvent
event 4
type commonEvent
id 217
condition sprite,4
keyOK false
comment 灰箱-126
.6 ctrl false
.3 npcDisappear 4
.0 changeItem add,9,1
.1 wait 0,10
.2 changeMoney add,500
.6 ctrl true
.4 complete 1
endEvent
event 5
type commonEvent
id 218
condition sprite,5
keyOK false
comment 黄箱-126
.6 ctrl false
.0 if point[8]=1
.4 npcDisappear 5
.1 changeEquip add,36,1
.2 wait 0,10
.3 changeItem add,21,1
.12 ctrl true
.5 complete 1
.6 else
.7 showText 0,0,null,宝箱紧锁，需要开锁技能。
.8 chargePoint 8
.12 ctrl true
.9 complete 0
.10 endIf
endEvent
