scene
id 13
name 道具屋
dat map4
weather 0
battleBg 4
BGM 2
enemyLevel 1
enemys null
endScene
npc 0
name 陈谕
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,144,279,29,39,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 1
name 南宫滟
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,176,276,19,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 2
name 冷仲秋
defaultPos 0
visible false
isMotion false
isPass false
attrib 2,144,229,29,37,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 3
name 谷成风
defaultPos 0
visible false
isMotion false
isPass false
attrib 3,176,230,27,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 4
name 李工部
defaultPos 0
visible true
isMotion false
isPass false
attrib 14,112,117,31,37,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 5
name 黄箱-昆仑地图
defaultPos 0
visible event[121]=0
isMotion false
isPass false
attrib 42,192,113,18,17,2,类容
scriptVar null
speed 2
frequency 4
endNpc
event 0
type commonEvent
id -1
condition area,80,336,32,16
keyOK false
comment 出口
.0 setScene 9,32,288,2,true
.1 complete 0
endEvent
event 1
type commonEvent
id -1
condition area,32,32,32,16
keyOK false
comment 1层----2层
.0 setScene 14,80,336,0,true
.1 complete 0
endEvent
event 2
type commonEvent
id 121
condition sprite,5
keyOK false
comment 黄箱-昆仑地图
.4 ctrl false
.1 if point[8]=1
.10 npcDisappear 5
.0 changeTaskItem add,14,1
.11 set taskItem[14]:昆仑地图,1
.10 showText 0,0,null,隐藏道具会影响剧情事件。
.4 ctrl true
.10 complete 1
.1 else
.6 showText 0,0,null,宝箱被锁，需要开锁技能。
.7 chargePoint 8
.4 ctrl true
.8 complete 0
.1 endIf
endEvent
event 3
type commonEvent
id -1
condition sprite,4
keyOK false
comment 李工部对话
.2 showText 0,0,李工部,我只销售最好的货物。
.0 if event[25]=0
.2 showChoice true,你想要做什么？,购买,变卖,取消
.3 if choice=0
.11 buyItem 0,1,2,3,4,5,6,7,15
.7 complete 0
.3 endIf
.8 if choice=1
.11 sellItem true
.12 complete 0
.8 endIf
.1 complete 0
.0 else
.2 showChoice true,你想要做什么？,购买,变卖,取消
.3 if choice=0
.15 buyItem 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
.7 complete 0
.3 endIf
.8 if choice=1
.11 sellItem true
.12 complete 0
.8 endIf
.1 complete 0
.0 endIf
endEvent
