scene
id 48
name 雁门关
dat map31
weather 0
battleBg 4
BGM 6
enemyLevel 37,36,38
enemys 36,37,38
endScene
npc
name 苏乞儿
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,52,21,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 绮莲
defaultPos 0
visible false
isMotion false
isPass false
attrib 2,16,51,19,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 如霜
defaultPos 0
visible false
isMotion false
isPass false
attrib 3,32,51,19,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 如嫣
defaultPos 0
visible false
isMotion false
isPass false
attrib 4,48,51,19,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 懿德
defaultPos 0
visible false
isMotion false
isPass false
attrib 5,64,51,19,35,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 宝箱3
defaultPos 0
visible event[170]=0
isMotion false
isPass false
attrib 38,16,80,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱1
defaultPos 0
visible event[171]=0
isMotion false
isPass false
attrib 36,112,64,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱2
defaultPos 0
visible event[172]=0
isMotion false
isPass false
attrib 37,368,512,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱2
defaultPos 0
visible event[234]=0
isMotion false
isPass false
attrib 37,352,240,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id 90
condition area,96,352,16,32
keyOK false
comment 兵发雁门
. if event[89]=1
. ctrl false
. setScene 47,112,176,0,true
. complete 1
. endIf
endEvent
event
type commonEvent
id -1
condition area,96,512,48,16
keyOK false
comment 48下---大地图
. setScene 69,48,80,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,336,16,64,16
keyOK false
comment 48下---49上
. setScene 49,256,464,0,true
. complete 0
endEvent
event
type commonEvent
id 170
condition sprite,5
keyOK false
comment 宝箱3
. changeItem add,4,1
. npcDisappear 5
. complete 1
endEvent
event
type commonEvent
id 171
condition sprite,6
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeEquip add,44,1
. npcDisappear 6
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
event
type commonEvent
id 172
condition sprite,7
keyOK false
comment 宝箱2
. changeEquip add,7,1
. npcDisappear 7
. complete 1
endEvent
event
type commonEvent
id 234
condition sprite,8
keyOK false
comment 宝2
. changeEquip add,1,1
. npcDisappear 8
. complete 1
endEvent
