scene
id 50
name 万毒洞
dat map43
weather 0
battleBg 1
BGM 4
enemyLevel 58,58,57
enemys 58,58,57
endScene
npc
name 苏乞儿
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,52,21,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 苏灿
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,0,84,21,36,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 宝箱1
defaultPos 0
visible event[173]=0
isMotion false
isPass false
attrib 36,144,48,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱3
defaultPos 0
visible event[174]=0
isMotion false
isPass false
attrib 38,144,288,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱2
defaultPos 0
visible event[175]=0
isMotion false
isPass false
attrib 37,448,304,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱3
defaultPos 0
visible event[176]=0
isMotion false
isPass false
attrib 38,288,432,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,416,16,64,16
keyOK false
comment 50万毒洞---51万毒洞
. setScene 51,112,336,0,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,0,624,16,64
keyOK false
comment 万毒洞---轩辕台
. setScene 68,112,64,2,true
. complete 0
endEvent
event
type commonEvent
id 173
condition sprite,2
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeEquip add,50,1
. npcDisappear 2
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
event
type commonEvent
id 174
condition sprite,3
keyOK false
comment 宝箱3
. changeItem add,7,3
. npcDisappear 3
. complete 1
endEvent
event
type commonEvent
id 175
condition sprite,4
keyOK false
comment 宝箱2
. changeEquip add,18,1
. npcDisappear 4
. complete 1
endEvent
event
type commonEvent
id 176
condition sprite,5
keyOK false
comment 宝箱3
. changeItem add,12,1
. npcDisappear 5
. complete 1
endEvent
