scene
id 62
name 神龙架五层
dat map42
weather 0
battleBg 1
BGM 4
enemyLevel 69,69,69
enemys 69,69,69
endScene
npc
name 苏乞儿
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,0,52,21,36,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 苏灿
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,0,84,21,36,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc
name 宝箱1
defaultPos 0
visible event[204]=0
isMotion false
isPass false
attrib 36,304,64,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱2
defaultPos 0
visible event[205]=0
isMotion false
isPass false
attrib 37,32,144,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name 宝箱1
defaultPos 0
visible event[206]=0
isMotion false
isPass false
attrib 36,160,256,16,16,0,类容
scriptVar null
speed 0
frequency 0
endNpc
npc
name Boss
defaultPos 0
visible true
isMotion false
isPass false
attrib 39,102,86,31,38,3,类容
scriptVar null
speed 0
frequency 0
endNpc
event
type commonEvent
id -1
condition area,320,432,16,16
keyOK false
comment 62神农洞---61神农洞
. setScene 61,96,32,2,true
. complete 0
endEvent
event
type commonEvent
id -1
condition area,96,16,16,16
keyOK false
comment 62神农洞---神农洞入口
. setScene 69,16,272,2,true
. complete 0
endEvent
event
type commonEvent
id 204
condition sprite,2
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeTaskItem add,6,2
. npcDisappear 2
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
event
type commonEvent
id 205
condition sprite,3
keyOK false
comment 宝箱2
. changeItem add,22,2
. npcDisappear 3
. complete 1
endEvent
event
type commonEvent
id 206
condition sprite,4
keyOK false
comment 宝箱1
. if point[80]=0
. ctrl false
. changeItem add,37,1
. npcDisappear 4
. ctrl true
. complete 1
. else
. showText 0,0,null,宝箱被锁，需要万能钥匙。
. chargePoint 80
. ctrl true
. complete 0
. endIf
endEvent
event
type commonEvent
id -1
condition area,80,80,48,48
keyOK true
comment Boss
. initEmy 25,1
. setBattle true,false,null
. changeItem add,27,1
. npcDisappear 5
. complete 1
endEvent
