FPS = 10
EMOTION_PER_COMBO_LEN = 9
EMOTION_PER_COMBO_DATA = 0, 1, 2, 3, 4, 5, 6, 7, 8
TIMELIMIT_LEN = 12
TIMELIMIT_DATA = 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60
SLEEPGAGE_LEN = 12
SLEEPGAGE_DATA = 500, 520, 550, 580, 620, 660, 700, 750, 800, 850, 900, 900
ITEMENTER_ROW = 12
ITEMENTER_COL = 11
ITEMENTER_DATA_0 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_1 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_2 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_3 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_4 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_5 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_6 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_7 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_8 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_9 = 7, 14, 21, 36, 46, 51, 66, 76, 86, 93, 100
ITEMENTER_DATA_10 = 0, 0, 14, 29, 39, 44, 59, 74, 84, 92, 100
ITEMENTER_DATA_11 = 0, 0, 14, 29, 39, 44, 59, 74, 84, 92, 100
SKILLITEMENTER_ROW = 12
SKILLITEMENTER_COL = 5
SKILLITEMENTER_DATA_0 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_1 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_2 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_3 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_4 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_5 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_6 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_7 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_8 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_9 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_10 = 20, 35, 50, 75, 90
SKILLITEMENTER_DATA_11 = 20, 35, 50, 75, 90
TOTALSKILLITEM_LEN = 12
TOTALSKILLITEM_DATA = 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
ITEMEFFECT_ROW = 4
ITEMEFFECT_COL = 20
ITEMEFFECT_DATA_0 = 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
ITEMEFFECT_DATA_1 = 0, 60, -20, 0, 0, 0, 0, 0, 0, 0, 0
ITEMEFFECT_DATA_2 = 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10
ITEMEFFECT_DATA_3 = 30, 30, 30, 30, 30, 30, 30, 20, 20, 20, 20
EMOTIONTALK_ROW = 2
EMOTIONTALK_COL = 4
EMOTIONTALK_DATA_0 = 2, 4, 6, 100
EMOTIONTALK_DATA_1 = 2, 4, 6, 100
SKILLFRAME = 4
MAXEMOTION = 400
MAXLIFE = 180
CORRECTSKILL = 10
SPIRITSKILL = 10
ATTACKEFFECT_ROW = 6
ATTACKEFFECT_COL = 3
ATTACKEFFECT_DATA_0 = 14, 10, 0
ATTACKEFFECT_DATA_1 = 16, 15, 5
ATTACKEFFECT_DATA_2 = 18, 10, 5
ATTACKEFFECT_DATA_3 = 17, 15, 5
ATTACKEFFECT_DATA_4 = 20, 20, 5
ATTACKEFFECT_DATA_5 = 19, 15, 5
SKILLITEMFRAME = 4
POSDELAY_LEN = 9
POSDELAY_DATA = 2, 2, 2, 2, 2, 2, 2, 3, 1
POSRATE_ROW = 12
POSRATE_COL = 7
POSRATE_DATA_0 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_1 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_2 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_3 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_4 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_5 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_6 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_7 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_8 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_9 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_10 = 13, 26, 39, 52, 65, 78, 80
POSRATE_DATA_11 = 13, 26, 39, 52, 65, 78, 80
ATTACKFRAME_ROW = 6
ATTACKFRAME_COL = 3
ATTACKFRAME_DATA_0 = 1, 3, 0
ATTACKFRAME_DATA_1 = 1, 3, 0
ATTACKFRAME_DATA_2 = 1, 3, 0
ATTACKFRAME_DATA_3 = 1, 3, 0
ATTACKFRAME_DATA_4 = 1, 3, 0
ATTACKFRAME_DATA_5 = 1, 3, 0
ADDEDTIME_ROW = 2
ADDEDTIME_COL = 6
ADDEDTIME_DATA_0 = 30, 30, 30, 30, 30, 30
ADDEDTIME_DATA_1 = 30, 30, 30, 30, 30, 30
ADDEDSLEEP_LEN = 12
ADDEDSLEEP_DATA = 8, 9, 9, 10, 10, 11, 12, 13, 14, 15, 20, 23
ADDEDSLEEPFRAME_LEN = 12
ADDEDSLEEPFRAME_DATA = 8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 12, 12
SPECIALATTACK = 12
SPECIALSCORE = 10
MOREATTACK= 1
MORESKILL= 1
EMOTION1 = 5
EMOTION2 = 5
ADDEDATTACKSCORE = 15, 30
ADDEDITEMSCORE = 10, 15
MINUSTIME_LEN = 12
MINUSTIME_DATA = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60
FLAG = 1