FPS = 10
SCORE_PER_COMBO_LEN = 9
SCORE_PER_COMBO_DATA = 10, 12, 15, 18, 22, 26, 32, 40, 50
EMOTION_PER_COMBO_LEN = 9
EMOTION_PER_COMBO_DATA = 2, 2, 2, 3, 3, 3, 4, 4, 4
NPCENTER_ROW = 12
NPCENTER_COL = 10
NPCENTER_DATA_0 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_1 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_2 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_3 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_4 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_5 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_6 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_7 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_8 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_9 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_10 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
NPCENTER_DATA_11 = 12, 24, 36, 48, 60, 72, 86, 0, 100, 0
AIRATE_LEN = 7
AIRATE_DATA = 15, 30, 45, 60, 75, 90, 100
NPCPERBUILD_ROW = 2
NPCPERBUILD_COL = 12
NPCPERBUILD_DATA_0 = 1,  2,  1,  2,  1,  2,  1,  2,  2,  2,  3,  3
NPCPERBUILD_DATA_1 = 1,  2,  1,  2,  1,  2,  1,  2,  2,  2,  3,  3
MAPWIDTH = 320
ITEMENTER_ROW = 12
ITEMENTER_COL = 11
ITEMENTER_DATA_0 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_1 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_2 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_3 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_4 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_5 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_6 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_7 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_8 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_9 = 9, 17, 32, 35, 37, 38, 48, 55, 60, 80, 100
ITEMENTER_DATA_10 = 0, 0, 20, 25, 30, 33, 48, 55, 60, 80, 100
ITEMENTER_DATA_11 = 0, 0, 20, 25, 30, 33, 48, 55, 60, 80, 100
TOTALITEM_LEN = 12
TOTALITEM_DATA = 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 50
ITEMEFFECT_ROW = 2
ITEMEFFECT_COL = 11
ITEMEFFECT_DATA_0 = 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
ITEMEFFECT_DATA_1 = 0, 15, -28, 0, 0, 0, 0, 0, 0, 0, 0
BLOCKENTER_ROW = 12
BLOCKENTER_COL = 6
BLOCKENTER_DATA_0 = 30, 30, 65, 75, 85, 100
BLOCKENTER_DATA_1 = 25, 25, 60, 75, 85, 100
BLOCKENTER_DATA_2 = 20, 20, 55, 70, 85, 100
BLOCKENTER_DATA_3 = 15, 15, 50, 65, 85, 100
BLOCKENTER_DATA_4 = 15, 15, 45, 65, 85, 100
BLOCKENTER_DATA_5 = 15, 15, 40, 65, 85, 100
BLOCKENTER_DATA_6 = 15, 15, 40, 75, 85, 100
BLOCKENTER_DATA_7 = 15, 15, 40, 70, 85, 100
BLOCKENTER_DATA_8 = 15, 15, 40, 75, 85, 100
BLOCKENTER_DATA_9 = 15, 15, 40, 70, 85, 100
BLOCKENTER_DATA_10 = 15, 15, 40, 70, 90, 100
BLOCKENTER_DATA_11 = 15, 15, 40, 70, 90, 100
TOTALBLOCK_LEN = 12
TOTALBLOCK_DATA = 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 45, 50
BLOCKEFFECT_ROW = 12
BLOCKEFFECT_COL = 6
BLOCKEFFECT_DATA_0 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_1 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_2 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_3 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_4 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_5 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_6 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_7 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_8 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_9 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_10 = 20, 20, 20, 20, 20, 20
BLOCKEFFECT_DATA_11 = 180, 180, 180, 180, 180, 180
NPCTALK_ROW = 3
NPCTALK_COL = 4
NPCTALK_DATA_0 = 0, 0, 100, 0
NPCTALK_DATA_1 = 0, 0, 0, 100
NPCTALK_DATA_2 = 10, 10, 0, 0
MAPSIZE_LEN = 12
MAPSIZE_DATA = 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 140, 150
BOOSTERSPEED = 35
DEFAULTSPEED = 12
BOOSTERFRAME_LEN = 3
BOOSTERFRAME_DATA = 34, 49, 49
TERMBUILDING = 30
BUILDINGHEIGHT_LEN = 4
BUILDINGHEIGHT_DATA =  107, 85, 92, 93
BICYCLEMOVE_LEN = 3
BICYCLEMOVE_DATA =  6, 8, 10
BICYCLEDASH_LEN = 2
BICYCLEDASH_DATA = 16, 18
ANIPERMOVE_ROW = 2
ANIPERMOVE_COL = 7
ANIPERMOVE_DATA_0 = 1, 1, 1, 1, 1, 1, 1
ANIPERMOVE_DATA_1 = 2, 2, 2, 2, 2, 2, 2
MAXEMOTION = 50
MAXLIFE = 180
CRASHAREAHEIGHT = 5
CRASHAREATERM = 4
THREATLENGTH = 12
LUCKYSKILL = 10
DEXSKILL = 2
THRILLSKILL = 1
STAMINASKILL = 5
WALLCRASH = 30, 180
MOVEUPLIMIT = 70
MOVEDOWNLIMIT = 25
LCDPERBUILD = 6
MAKENPC_LEN = 12
MAKENPC_DATA = 75, 25, 80, 30, 90, 35, 100, 40, 45, 50, 45, 45
NONPC = 4
BOOSTERMOVEUP = 10
BOOSTERMOVEDOWN = 5
EMOTION1 = 5
EMOTION2 = 5
MISSIONENTER_ROW = 12
MISSIONENTER_COL = 9
MISSIONENTER_DATA_0 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_1 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_2 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_3 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_4 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_5 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_6 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_7 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_8 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_9 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_10 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONENTER_DATA_11 = 16, 26, 36, 46, 47, 48, 49, 50, 100
MISSIONDATA_ROW = 12
MISSIONDATA_COL = 9
MISSIONDATA_DATA_0 = 3, 3, 2, 3, 3, 2, 4, 4, 10
MISSIONDATA_DATA_1 = 3, 3, 2, 3, 3, 2, 4, 4, 12
MISSIONDATA_DATA_2 = 4, 4, 3, 4, 4, 3, 5, 5, 14
MISSIONDATA_DATA_3 = 4, 4, 3, 4, 4, 3, 5, 5, 16
MISSIONDATA_DATA_4 = 4, 4, 3, 4, 4, 3, 5, 5, 18
MISSIONDATA_DATA_5 = 5, 5, 4, 5, 5, 4, 6, 6, 20
MISSIONDATA_DATA_6 = 5, 5, 4, 5, 5, 4, 6, 6, 22
MISSIONDATA_DATA_7 = 5, 5, 4, 5, 5, 4, 6, 6, 24
MISSIONDATA_DATA_8 = 6, 6, 5, 6, 6, 5, 7, 7, 26
MISSIONDATA_DATA_9 = 6, 6, 5, 6, 6, 5, 7, 7, 28
MISSIONDATA_DATA_10 = 7, 7, 6, 7, 7, 6, 8, 8, 40
MISSIONDATA_DATA_11 = 8, 8, 7, 8, 8, 7, 9, 9, 40
SANDWIDTH = 64
SANDHEIGHT = 64
OILWIDTH = 40
OILHEIGHT = 37
SANDSPEED = 5
OILSPEED0 = 15
OILSPEED1 = 20
TREETERM_LEFT = 15
TREETERM_RIGHT = 15
IMOFRAME = 1
ADDEDSCORE = 10, 20
MINUSLIFE = 20, 180
MANHOLEWIDTH = 18
NPCSIZE_LEN = 10
NPCSIZE_DATA = 20, 20, 20, 21, 31, 20, 20, 20, 26, 36