MAPLEVELENDINDEXARRAYNUM = 12
MAPLEVELENDINDEX = 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155
MAPPATTERNARRAYROWNUM = 12
MAPPATTERNARRAYCOLNUM = 7
MAPPATTERN_0 = 20, 20, 20, 20, 20, 0, 0
MAPPATTERN_1 = 20, 20, 20, 20, 20, 0, 0
MAPPATTERN_2 = 20, 20, 20, 20, 19, 0, 1
MAPPATTERN_3 = 20, 20, 20, 20, 19, 0, 1
MAPPATTERN_4 = 20, 20, 20, 19, 19, 0, 2
MAPPATTERN_5 = 20, 20, 20, 19, 19, 0, 2
MAPPATTERN_6 = 20, 20, 20, 19, 19, 0, 2
MAPPATTERN_7 = 20, 20, 20, 19, 19, 0, 2
MAPPATTERN_8 = 20, 20, 19, 19, 19, 0, 3
MAPPATTERN_9 = 20, 20, 19, 19, 19, 0, 3
MAPPATTERN_10 = 20, 19, 19, 19, 19, 0, 4
MAPPATTERN_11 = 19, 19, 19, 19, 18, 1, 5
DYNAMICNPCNUM = 12
DYNAMICNPCNUM_0 = 5
DYNAMICNPCNUM_1 = 5
DYNAMICNPCNUM_2 = 6
DYNAMICNPCNUM_3 = 6
DYNAMICNPCNUM_4 = 7
DYNAMICNPCNUM_5 = 7
DYNAMICNPCNUM_6 = 8
DYNAMICNPCNUM_7 = 8
DYNAMICNPCNUM_8 = 9
DYNAMICNPCNUM_9 = 9
DYNAMICNPCNUM_10 = 10
DYNAMICNPCNUM_11 = 10
DYNAMICNPCARRAYROWNUM = 12
DYNAMICNPCARRAYCOLNUM = 2
DYNAMICNPC_0 = 50, 50
DYNAMICNPC_1 = 50, 50
DYNAMICNPC_2 = 50, 50
DYNAMICNPC_3 = 50, 50
DYNAMICNPC_4 = 50, 50
DYNAMICNPC_5 = 50, 50
DYNAMICNPC_6 = 50, 50
DYNAMICNPC_7 = 50, 50
DYNAMICNPC_8 = 50, 50
DYNAMICNPC_9 = 50, 50
DYNAMICNPC_10 = 50, 50
DYNAMICNPC_11 = 50, 50
STATICNPCNUM = 12
STATICNPCNUM_0 = 3
STATICNPCNUM_1 = 4
STATICNPCNUM_2 = 5
STATICNPCNUM_3 = 6
STATICNPCNUM_4 = 7
STATICNPCNUM_5 = 8
STATICNPCNUM_6 = 9
STATICNPCNUM_7 = 10
STATICNPCNUM_8 = 11
STATICNPCNUM_9 = 12
STATICNPCNUM_10 = 15
STATICNPCNUM_11 = 15
STATICNPCARRAYROWNUM = 12
STATICNPCARRAYCOLNUM = 5
STATICNPC_0 = 45, 40, 5, 5, 5
STATICNPC_1 = 43, 40, 5, 6, 6
STATICNPC_2 = 41, 40, 5, 7, 7
STATICNPC_3 = 39, 40, 5, 8, 8
STATICNPC_4 = 39, 38, 5, 9, 9
STATICNPC_5 = 37, 38, 5, 10, 10
STATICNPC_6 = 37, 36, 5, 11, 11
STATICNPC_7 = 35, 36, 5, 12, 12
STATICNPC_8 = 35, 34, 5, 13, 13
STATICNPC_9 = 33, 34, 5, 14, 14
STATICNPC_10 = 27, 28, 10, 15, 20
STATICNPC_11 = 27, 28, 10, 15, 20
STATICITEMNUM = 12
STATICITEMNUM_0 = 30
STATICITEMNUM_1 = 33
STATICITEMNUM_2 = 36
STATICITEMNUM_3 = 39
STATICITEMNUM_4 = 42
STATICITEMNUM_5 = 45
STATICITEMNUM_6 = 48
STATICITEMNUM_7 = 51
STATICITEMNUM_8 = 54
STATICITEMNUM_9 = 57
STATICITEMNUM_10 = 60
STATICITEMNUM_11 = 63
STATICITEMARRAYROWNUM = 12
STATICITEMARRAYCOLNUM = 12
STATICITEM_0 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2, 15, 7 
STATICITEM_1 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2, 14, 8 
STATICITEM_2 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2, 13, 9 
STATICITEM_3 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2, 12, 10 
STATICITEM_4 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2, 11, 11
STATICITEM_5 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2, 10, 12
STATICITEM_6 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2,  9, 13
STATICITEM_7 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2,  8, 14
STATICITEM_8 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2,  8, 14
STATICITEM_9 = 14, 13, 15, 3, 2, 1, 13, 10, 5, 2,  7, 15
STATICITEM_10 = 0,  0, 20, 3, 3, 2, 13, 10, 5, 2,  5, 37 
STATICITEM_11 = 0,  0, 20, 3, 3, 2, 13, 10, 5, 2,  5, 37  
STATICOBSTACLENUM = 12
STATICOBSTACLENUM_0 = 3
STATICOBSTACLENUM_1 = 4
STATICOBSTACLENUM_2 = 5
STATICOBSTACLENUM_3 = 6
STATICOBSTACLENUM_4 = 7
STATICOBSTACLENUM_5 = 8
STATICOBSTACLENUM_6 = 9
STATICOBSTACLENUM_7 = 10
STATICOBSTACLENUM_8 = 11
STATICOBSTACLENUM_9 = 12
STATICOBSTACLENUM_10 = 13
STATICOBSTACLENUM_11 = 14
STATICOBSTACLEARRAYROWNUM = 12
STATICOBSTACLEARRAYCOLNUM = 1
STATICOBSTACLE_0 = 100
STATICOBSTACLE_1 = 100
STATICOBSTACLE_2 = 100
STATICOBSTACLE_3 = 100
STATICOBSTACLE_4 = 100
STATICOBSTACLE_5 = 100
STATICOBSTACLE_6 = 100
STATICOBSTACLE_7 = 100
STATICOBSTACLE_8 = 100
STATICOBSTACLE_9 = 100
STATICOBSTACLE_10 = 100
STATICOBSTACLE_11 = 100
HEROCHECKPOS0_NUM = 4
HEROCHECKPOS0_0 =  9, 3
HEROCHECKPOS0_1 =  4, 8
HEROCHECKPOS0_2 =  9, 8
HEROCHECKPOS0_3 =  1, 1
HEROCHECKPOS1_NUM = 4
HEROCHECKPOS1_0 = 19, 63
HEROCHECKPOS1_1 =  1, 28
HEROCHECKPOS1_2 = 12, 38
HEROCHECKPOS1_3 =  1, 1
HEROCHECKSIZE0_NUM = 4
HEROCHECKSIZE0_0 = 35, 60
HEROCHECKSIZE0_1 = 40, 13
HEROCHECKSIZE0_2 = 17, 31
HEROCHECKSIZE0_3 = 24, 29
HEROCHECKSIZE1_NUM = 4
HEROCHECKSIZE1_0 = 9, 13
HEROCHECKSIZE1_1 = 7, 9
HEROCHECKSIZE1_2 = 9, 19
HEROCHECKSIZE1_3 = 24, 29
BUILDSPACE = 0
COLLISIONDISPLAY = 0
MISSIONNUMBERrownum = 12
MISSIONNUMBERcolnum = 9
MISSIONNUMBER_0		= 3, 3, 3, 3, 3, 2, 3, 3, 15
MISSIONNUMBER_1		= 3, 3, 3, 3, 3, 2, 4, 4, 16
MISSIONNUMBER_2		= 4, 4, 3, 4, 4, 3, 4, 4, 17
MISSIONNUMBER_3		= 4, 4, 4, 4, 4, 3, 4, 4, 18
MISSIONNUMBER_4		= 4, 4, 4, 4, 4, 3, 5, 5, 19
MISSIONNUMBER_5		= 5, 5, 4, 5, 5, 4, 5, 5, 20
MISSIONNUMBER_6		= 5, 5, 5, 5, 5, 4, 5, 5, 21
MISSIONNUMBER_7		= 5, 5, 5, 5, 5, 4, 6, 6, 22
MISSIONNUMBER_8		= 6, 6, 5, 6, 6, 5, 6, 6, 23
MISSIONNUMBER_9		= 6, 6, 6, 6, 6, 5, 6, 6, 24
MISSIONNUMBER_10	= 8, 8, 8, 8, 8, 8, 8, 8, 25
MISSIONNUMBER_11	= 8, 8, 8, 8, 8, 8, 8, 8, 26
MISSIONNUM = 9
MISSION = 16, 10, 10, 10, 1, 1, 1, 1, 50
NPC_HEIGHT_DATA = 100
DOG_X_DATA = 60
JUMP_DELAY_DATA = 0
LAND_DELAY_DATA = 1
COLLISION_LIFE_DATA_NUM = 12
COLLISION_LIFE_DATA = 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 180
LAND_FAIL_LIFE_DATA_NUM = 12
LAND_FAIL_LIFE_DATA = 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 180
FALL_LIFE_DATA_NUM = 12
FALL_LIFE_DATA = 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 180
OBSTACLE_COLLISION_LIFE_DATA_NUM = 12
OBSTACLE_COLLISION_LIFE_DATA = 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 180
MODE_SCORE_DATA = 10
ITEM_HEIGHT_DATA = 60



