if(jieduan=0)
	hero[2][1]
	hero[0][0]=127
	hero[1][0]=70
	addHero(hero)
	sethp(4,40000)
	setmp(4,40000)
	addPath("a",1)
	setspeed(4,999)
	setJD(jieduan+1)
endif

if(jieduan=1)
	talk[2]
	talk[0]="今天，所有的灵魂都将饕餮不已。"
	talk[1]="献祭所有的祭品，为我们的新客人腾出空间！哈哈哈！"
	setTalk(4,talk)
	setJD(jieduan+1)
	addBuff(4,8,1,0)
	setcontor(4,-1,-1,0)
endif

if(jieduan=2)
	hp=gethp(4)
	if(hp>=30000)
		if(probability(20))
			jieduan=7
		endif
		if(a=2)
			jieduan=8
		endif
		if(probability(40))
			act[4]
			act[0]=27
			act[1]=28
			act[2]=30
			act[3]=41
			randomContor(4,act)
		else
			setcontor(4,-1,0,0)
		endif
	else
		addBuff(4,8,1,0)
		addBuff(4,17,-1,100)
		setcontor(4,-1,1,16)
		setJD(jieduan+1)
		talk[3]
		talk[0]="为死亡庆祝吧，我开始兴奋起来了！"
		talk[1]="提示：战斗进入第二阶段"
		talk[2]="战斗提示：邪菩萨闪避防御下降，暴击上升"
		setTalk(4,talk)
	endif
endif

if(jieduan=3)
	hp=gethp(4)
	if(hp>=20000)
		removeBuff(4,23)
		removeBuff(4,29)
		addBuff(4,23,-1,500)
		addBuff(4,29,-1,50)
		if(probability(70))
			act[4]
			act[0]=39
			act[1]=40
			act[2]=42
			act[3]=16
			randomContor(4,act)
		else
			setcontor(4,-1,0,0)
		endif
	else
		removeBuff(4,23)
		removeBuff(4,29)
		removeBuff(4,17)
		setelf(4,200)
		addBuff(4,16,-1,100)
		addBuff(4,8,1,0)
		setcontor(4,-1,1,18)
		setJD(jieduan+1)
		talk[3]
		talk[0]="狂欢过后，我可能有些疲倦了!"
		talk[1]="提示：战斗进入第三阶段"
		talk[2]="战斗提示：邪菩萨进入睡眠状态"
		setTalk(4,talk)
	endif
endif

if(jieduan=4)
	hp=gethp(4)
	if(hp>=10000)
		if(mod(count,7)=0)
			talk[1]
			talk[0]="别打扰我的休息!"
			setTalk(4,talk)
			setcontor(4,-1,1,18)
		else
			setcontor(4,-1,-1,0)
		endif
	else
		removeBuff(4,16)
		setelf(4,156)
		addBuff(4,8,1,0)
		addBuff(4,4,-1,1000)
		setcontor(4,-1,1,17)
		setJD(jieduan+1)
		talk[2]
		talk[0]="能量的感觉多么熟悉啊!这下你们彻底完蛋了!"
		talk[1]="提示：战斗进入第四阶段 邪菩萨如同神一般了"
		setTalk(4,talk)
	endif
endif

if(jieduan=5)
	talk[1]
	talk[0]="提示：邪菩萨已经超越神了！拜托谁去杀了他吧！"
	setTalk(4,talk)
	setcontor(4,-1,1,17)
endif

if(jieduan=7)
	talk[2]
	talk[0]="等待你的将只有痛苦与折磨!"
	talk[1]="战斗提示：邪菩萨散播瘟疫种子"
	setTalk(4,talk)
	addBuff(2,5,-1,1000)
	setpath("a",2)
	setcontor(4,-1,-1,0)
endif

if(jieduan=8)
	talk[1]
	talk[0]="阴影将会降临在你们的头上!"
	talk[1]="战斗提示：瘟疫种子感染其他角色"
	setTalk(4,talk)
	addBuff(1,5,-1,2000)
	addBuff(3,5,-1,2000)
	setpath("a",1)
	setcontor(4,-1,-1,0)
endif
ret
