scene
id 5
name 2-2
dat map5.dat
weather 0
BG 0
BGM 1
endScene
npc
name 赤辕
visible true
state 0
isPass false
attrib 0,32,468,29,52,1,类容
prop 0
endNpc
npc
name XXX
visible true
state 0
isPass false
attrib 3,160,240,33,48,1,类容^3,736,368,33,48,0,类容
prop 3
endNpc
npc
name XXX
visible true
state 0
isPass false
attrib 2,352,464,33,48,3,类容^2,928,464,33,48,3,类容^2,1216,464,33,48,3,类容^2,992,336,33,48,3,类容
prop 2
endNpc
npc
name XXX
visible true
state 0
isPass false
attrib 2,512,464,33,48,3,类容^2,736,464,33,48,3,类容^2,1088,464,33,48,3,类容^2,256,464,33,48,3,类容
prop 2
endNpc
npc
name XXX
visible event[67]=0
state 0
isPass false
attrib 25,288,283,34,27,0,类容
prop 1
endNpc
npc
name XXX
visible true
state 0
isPass false
attrib 31,288,370,18,18,0,类容
prop 1
endNpc
npc
name XXX
visible true
state 0
isPass false
attrib 30,384,274,18,18,0,类容
prop 1
endNpc
npc
name XXX
visible true
state 0
isPass false
attrib 31,640,370,18,18,0,类容
prop 1
endNpc
event
type commonEvent
id -1
condition area,1430,449,10,96
keyOK false
comment 2-2到2-3
. setScene 6,32,480,1,true
. complete 0
endEvent
event
type commonEvent
id 67
condition area,288,288,32,32
keyOK false
comment 事件描述
. if getEmpty
. npcDisappear 11
. changeItem add,0,0
. complete 1
. else
. aside 道具背包已满！
. complete 0
. endIf
endEvent
event
type commonEvent
id 142
condition area,128,448,32,192
keyOK false
comment 事件描述
. showText -1,0,提示,按#B“1”#A键，#B“3”#A键可以斜跳。
. complete 1
endEvent
