﻿scene
id 31
name 吃镇
dat map31.dat
weather 0
battleBg 0
BGM 3
enemyLevel 1
enemys null
endScene
npc
name 孙悟空
visible false
state 0
isPass false
attrib 18,0,324,36,36,1,类容
prop 1
endNpc
npc
name 兔子
visible true
state 0
isPass false
attrib 24,240,345,26,33,3,类容^24,432,345,26,33,3,类容^24,816,297,26,33,3,类容^24,1056,321,26,33,3,类容^24,984,177,26,33,3,类容^24,1224,321,26,33,3,类容^24,1488,273,26,33,3,类容^24,1872,345,26,33,3,类容^24,1824,345,26,33,3,类容^24,2088,297,26,33,3,类容^24,3144,297,26,33,3,类容^24,2808,297,26,33,3,类容
prop 22
endNpc
npc
name 猪
visible true
state 0
isPass false
attrib 26,312,345,46,33,3,类容^26,768,297,46,33,3,类容^26,1536,273,46,33,3,类容^26,1800,345,46,33,3,类容^26,2472,297,46,33,3,类容^26,2952,249,46,33,3,类容^26,3072,297,46,33,3,类容^26,3408,321,46,33,3,类容
prop 23
endNpc
npc
name 公鸡
visible true
state 0
isPass false
attrib 28,552,372,52,60,3,类容^28,1080,204,52,60,3,类容^28,1464,300,52,60,3,类容^28,2400,324,52,60,3,类容^28,2232,324,52,60,3,类容^28,2040,324,52,60,3,类容^28,3192,324,52,60,3,类容^28,3024,324,52,60,3,类容
prop 22
endNpc
event
type commonEvent
id -1
condition area,3562,312,10,144
keyOK false
comment map31--------map32
. setScene 57,0,240,1,true
. if event[27]=1&event[21]=0
. taskFlag null
. endIf
. complete 0
endEvent
