scene
id 131
name 智慧试炼
dat map47
weather 0
battleBg 1
BGM 4
enemyLevel 1
enemys null
endScene
npc 0
name 马尔斯
defaultPos 0
visible false
isMotion false
isPass false
attrib 0,128,315,29,39,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 1
name 依晴
defaultPos 0
visible false
isMotion false
isPass false
attrib 1,176,316,19,36,1,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 2
name 诺姆
defaultPos 0
visible false
isMotion false
isPass false
attrib 2,192,315,29,39,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 3
name 巴特
defaultPos 0
visible false
isMotion false
isPass false
attrib 3,96,314,27,38,0,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 4
name 科德
defaultPos 0
visible true
isMotion false
isPass false
attrib 7,272,374,27,38,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 5
name 法阵一
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,128,159,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 6
name 法阵二
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,192,159,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 7
name 法阵三
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,256,159,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 8
name 法阵四
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,128,207,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 9
name 法阵五
defaultPos 0
visible true
isMotion false
isPass true
attrib 32,192,207,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 10
name 法阵六
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,256,207,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 11
name 法阵七
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,128,255,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 12
name 法阵八
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,192,255,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 13
name 法阵九
defaultPos 0
visible false
isMotion false
isPass true
attrib 32,256,255,47,31,2,类容
scriptVar null
speed 2
frequency 4
endNpc
npc 14
name 华华
defaultPos 0
visible true
isMotion false
isPass false
attrib 19,96,384,18,32,2,类容
scriptVar null
speed 2
frequency 4
endNpc
event 0
type commonEvent
id 64
condition null
keyOK false
comment 进入智慧试炼
.29 ctrl false
.2 setCamera 192,192
.0 showText 8,0,希露妮,这里是#B智慧的试炼所#A，地图中放置着纵横排列的九个法阵，其中中间的法阵是亮的，其余都是暗的。
.0 showText 8,0,希露妮,当接触到其中一个的时候，则这个法阵周边法阵会发生相反变化，原来亮的会变暗，原来暗的会变亮。
.3 showText 8,0,希露妮,如果能够让九个法阵全部变亮，则可以通过试炼。
.5 wait 0,10
.26 setCamera 272,368
.6 showText 8,0,希露妮,科德是我的仆人，如果你想还原法阵为最初状态，与他对话即可。
.7 wait 0,10
.8 setCamera 0
.13 sync
.16 set event[90]:法阵一,0
.17 set event[91]:法阵二,0
.18 set event[92]:法阵三,0
.19 set event[93]:法阵四,0
.20 set event[94]:法阵五,1
.21 set event[95]:法阵六,0
.22 set event[96]:法阵七,0
.23 set event[97]:法阵八,0
.24 set event[98]:法阵九,0
.13 endSync
.25 setCamera 0
.24 setTeam 0
.9 ctrl true
.11 delLog 任务二十五
.12 addLog 任务二十六,#B让九个法阵同时呈现闪亮状态从而通过智慧试炼。
.10 complete 1
endEvent
event 1
type commonEvent
id -1
condition area,112,144,48,32
keyOK false
comment 法阵一
.27 sync
.30 {
.0 if event[90]=0
.5 set event[90]:法阵一,1
.21 npcAppear 5,131,128,144,0
.7 complete 0
.0 else
.6 set event[90]:法阵一,0
.22 npcDisappear 5
.8 complete 0
.0 endIf
.30 }
.30 {
.7 if event[91]=0
.12 set event[91]:法阵二,1
.23 npcAppear 6,131,192,144,0
.14 complete 0
.7 else
.12 set event[91]:法阵二,0
.24 npcDisappear 6
.15 complete 0
.7 endIf
.30 }
.30 {
.14 if event[93]=0
.19 set event[93]:法阵四,1
.25 npcAppear 8,131,128,192,0
.21 complete 0
.14 else
.19 set event[93]:法阵四,0
.26 npcDisappear 8
.22 complete 0
.14 endIf
.30 }
.27 endSync
endEvent
event 2
type commonEvent
id -1
condition area,176,144,48,32
keyOK false
comment 法阵二
.27 sync
.30 {
.0 if event[91]=0
.5 set event[91]:法阵二,1
.26 npcAppear 6,131,192,144,0
.27 complete 0
.0 else
.5 set event[91]:法阵二,0
.28 npcDisappear 6
.31 complete 0
.0 endIf
.30 }
.30 {
.5 if event[90]=0
.10 set event[90]:法阵一,1
.29 npcAppear 5,131,128,144,0
.30 complete 0
.5 else
.10 set event[90]:法阵一,0
.32 npcDisappear 5
.33 complete 0
.5 endIf
.30 }
.30 {
.12 if event[92]=0
.17 set event[92]:法阵三,1
.34 npcAppear 7,131,256,144,0
.35 complete 0
.12 else
.18 set event[92]:法阵三,0
.36 npcDisappear 7
.37 complete 0
.12 endIf
.30 }
.30 {
.19 if event[94]=0
.24 set event[94]:法阵五,1
.38 npcAppear 9,131,192,192,0
.39 complete 0
.19 else
.25 set event[94]:法阵五,0
.40 npcDisappear 9
.41 complete 0
.19 endIf
.30 }
.27 endSync
endEvent
event 3
type commonEvent
id -1
condition area,240,144,48,32
keyOK false
comment 法阵三
.27 sync
.30 {
.0 if event[92]=0
.5 set event[92]:法阵三,1
.7 npcAppear 7,131,256,144,0
.8 complete 0
.0 else
.6 set event[92]:法阵三,0
.9 npcDisappear 7
.10 complete 0
.0 endIf
.30 }
.30 {
.9 if event[91]=0
.14 set event[91]:法阵二,1
.16 npcAppear 6,131,192,144,0
.17 complete 0
.9 else
.14 set event[91]:法阵二,0
.18 npcDisappear 6
.17 complete 0
.9 endIf
.30 }
.30 {
.18 if event[95]=0
.23 set event[95]:法阵六,1
.25 npcAppear 10,131,256,192,0
.27 complete 0
.18 else
.23 set event[95]:法阵六,0
.26 npcDisappear 10
.28 complete 0
.18 endIf
.30 }
.27 endSync
endEvent
event 4
type commonEvent
id -1
condition area,112,192,48,32
keyOK false
comment 法阵四
.27 sync
.30 {
.0 if event[93]=0
.5 set event[93]:法阵四,1
.7 npcAppear 8,131,128,192,0
.9 complete 0
.0 else
.5 set event[93]:法阵四,0
.8 npcDisappear 8
.10 complete 0
.0 endIf
.30 }
.30 {
.0 if event[90]=0
.5 set event[90]:法阵一,1
.21 npcAppear 5,131,128,144,0
.7 complete 0
.0 else
.6 set event[90]:法阵一,0
.22 npcDisappear 5
.8 complete 0
.0 endIf
.30 }
.30 {
.19 if event[94]=0
.24 set event[94]:法阵五,1
.38 npcAppear 9,131,192,192,0
.39 complete 0
.19 else
.25 set event[94]:法阵五,0
.40 npcDisappear 9
.41 complete 0
.19 endIf
.30 }
.30 {
.27 if event[96]=0
.32 set event[96]:法阵七,1
.34 npcAppear 11,131,128,240,0
.36 complete 0
.27 else
.33 set event[96]:法阵七,0
.35 npcDisappear 11
.37 complete 0
.27 endIf
.30 }
.27 endSync
endEvent
event 5
type commonEvent
id -1
condition area,176,192,48,32
keyOK false
comment 法阵五
.27 sync
.30 {
.19 if event[94]=0
.24 set event[94]:法阵五,1
.38 npcAppear 9,131,192,192,0
.39 complete 0
.19 else
.25 set event[94]:法阵五,0
.40 npcDisappear 9
.41 complete 0
.19 endIf
.30 }
.30 {
.0 if event[91]=0
.5 set event[91]:法阵二,1
.26 npcAppear 6,131,192,144,0
.27 complete 0
.0 else
.5 set event[91]:法阵二,0
.28 npcDisappear 6
.31 complete 0
.0 endIf
.30 }
.30 {
.0 if event[93]=0
.5 set event[93]:法阵四,1
.7 npcAppear 8,131,128,192,0
.9 complete 0
.0 else
.5 set event[93]:法阵四,0
.8 npcDisappear 8
.10 complete 0
.0 endIf
.30 }
.30 {
.18 if event[95]=0
.23 set event[95]:法阵六,1
.25 npcAppear 10,131,256,192,0
.27 complete 0
.18 else
.23 set event[95]:法阵六,0
.26 npcDisappear 10
.28 complete 0
.18 endIf
.30 }
.30 {
.35 if event[97]=0
.40 set event[97]:法阵八,1
.42 npcAppear 12,131,192,240,0
.44 complete 0
.35 else
.41 set event[97]:法阵八,0
.43 npcDisappear 12
.45 complete 0
.35 endIf
.30 }
.27 endSync
endEvent
event 6
type commonEvent
id -1
condition area,240,192,48,32
keyOK false
comment 法阵六
.27 sync
.30 {
.18 if event[95]=0
.23 set event[95]:法阵六,1
.25 npcAppear 10,131,256,192,0
.27 complete 0
.18 else
.23 set event[95]:法阵六,0
.26 npcDisappear 10
.28 complete 0
.18 endIf
.30 }
.30 {
.12 if event[92]=0
.17 set event[92]:法阵三,1
.34 npcAppear 7,131,256,144,0
.35 complete 0
.12 else
.18 set event[92]:法阵三,0
.36 npcDisappear 7
.37 complete 0
.12 endIf
.30 }
.30 {
.19 if event[94]=0
.24 set event[94]:法阵五,1
.38 npcAppear 9,131,192,192,0
.39 complete 0
.19 else
.25 set event[94]:法阵五,0
.40 npcDisappear 9
.41 complete 0
.19 endIf
.30 }
.30 {
.27 if event[98]=0
.32 set event[98]:法阵九,1
.34 npcAppear 13,131,256,240,0
.36 complete 0
.27 else
.33 set event[98]:法阵九,0
.35 npcDisappear 13
.37 complete 0
.27 endIf
.30 }
.27 endSync
endEvent
event 7
type commonEvent
id -1
condition area,112,240,48,32
keyOK false
comment 法阵七
.27 sync
.30 {
.27 if event[96]=0
.32 set event[96]:法阵七,1
.34 npcAppear 11,131,128,240,0
.36 complete 0
.27 else
.33 set event[96]:法阵七,0
.35 npcDisappear 11
.37 complete 0
.27 endIf
.30 }
.30 {
.0 if event[93]=0
.5 set event[93]:法阵四,1
.7 npcAppear 8,131,128,192,0
.9 complete 0
.0 else
.5 set event[93]:法阵四,0
.8 npcDisappear 8
.10 complete 0
.0 endIf
.30 }
.30 {
.35 if event[97]=0
.40 set event[97]:法阵八,1
.42 npcAppear 12,131,192,240,0
.44 complete 0
.35 else
.41 set event[97]:法阵八,0
.43 npcDisappear 12
.45 complete 0
.35 endIf
.30 }
.27 endSync
endEvent
event 8
type commonEvent
id -1
condition area,176,240,48,32
keyOK false
comment 法阵八
.27 sync
.30 {
.35 if event[97]=0
.40 set event[97]:法阵八,1
.42 npcAppear 12,131,192,240,0
.44 complete 0
.35 else
.41 set event[97]:法阵八,0
.43 npcDisappear 12
.45 complete 0
.35 endIf
.30 }
.30 {
.19 if event[94]=0
.24 set event[94]:法阵五,1
.38 npcAppear 9,131,192,192,0
.39 complete 0
.19 else
.25 set event[94]:法阵五,0
.40 npcDisappear 9
.41 complete 0
.19 endIf
.30 }
.30 {
.27 if event[96]=0
.32 set event[96]:法阵七,1
.34 npcAppear 11,131,128,240,0
.36 complete 0
.27 else
.33 set event[96]:法阵七,0
.35 npcDisappear 11
.37 complete 0
.27 endIf
.30 }
.30 {
.27 if event[98]=0
.32 set event[98]:法阵九,1
.34 npcAppear 13,131,256,240,0
.36 complete 0
.27 else
.33 set event[98]:法阵九,0
.35 npcDisappear 13
.37 complete 0
.27 endIf
.30 }
.27 endSync
endEvent
event 9
type commonEvent
id -1
condition area,240,240,48,32
keyOK false
comment 法阵九
.27 sync
.30 {
.27 if event[98]=0
.32 set event[98]:法阵九,1
.34 npcAppear 13,131,256,240,0
.36 complete 0
.27 else
.33 set event[98]:法阵九,0
.35 npcDisappear 13
.37 complete 0
.27 endIf
.30 }
.30 {
.18 if event[95]=0
.23 set event[95]:法阵六,1
.25 npcAppear 10,131,256,192,0
.27 complete 0
.18 else
.23 set event[95]:法阵六,0
.26 npcDisappear 10
.28 complete 0
.18 endIf
.30 }
.30 {
.35 if event[97]=0
.40 set event[97]:法阵八,1
.42 npcAppear 12,131,192,240,0
.44 complete 0
.35 else
.41 set event[97]:法阵八,0
.43 npcDisappear 12
.45 complete 0
.35 endIf
.30 }
.27 endSync
endEvent
event 10
type commonEvent
id -1
condition sprite,4
keyOK false
comment 科德对话
.0 showText 0,0,科德,魔法阵已经恢复原始状态！
.13 sync
.16 set event[90]:法阵一,0
.17 set event[91]:法阵二,0
.18 set event[92]:法阵三,0
.19 set event[93]:法阵四,0
.20 set event[94]:法阵五,1
.21 set event[95]:法阵六,0
.22 set event[96]:法阵七,0
.23 set event[97]:法阵八,0
.24 set event[98]:法阵九,0
.13 endSync
.12 sync
.15 npcDisappear 5
.16 npcDisappear 6
.17 npcDisappear 7
.18 npcDisappear 8
.19 npcAppear 9,131,192,192,0
.20 npcDisappear 10
.21 npcDisappear 11
.22 npcDisappear 12
.23 npcDisappear 13
.12 endSync
.23 complete 0
endEvent
event 11
type commonEvent
id 65
condition null
keyOK false
comment 通过智慧试炼
.0 if event[90]=1&event[91]=1&event[92]=1&event[93]=1&event[94]=1&event[95]=1&event[96]=1&event[97]=1&event[98]=1
.3 ctrl false
.4 filmStart true
.5 setCamera 4
.6 setFace 4,0
.12 showAction 4,jump
.7 setDir 4,up
.8 showText 0,0,科德,恭喜你通过智慧试炼，下面将进行的是勇气试炼。
.9 filmEnd true
.13 setCamera 0
.11 setTeam 0
.10 setScene 134,336,48,2,true
.11 complete 1
.0 endIf
endEvent
event 12
type commonEvent
id -1
condition sprite,14
keyOK false
comment 华华对话
.19 if event[252]=0
.0 showText 0,0,华华,这个试炼我可是想了很久的哦。
.1 showText 0,0,华华,答案吗？按老规矩，给我20000金买补品，我就告诉你。
.2 showChoice true,是否给予华华20000金换取谜题答案？,给予,不给
.3 if choice=0
.7 if money>19999
.15 changeMoney reduce,20000
.6 showText 0,0,华华,看你这么有诚意，我就告诉你吧！
.16 showText 0,0,华华,你按照#B“下，右，上，左，右下，右上，左上，左下”#A的顺序依次碰撞法阵，则可以通过这个试炼！
.14 set event[252],1
.17 complete 0
.7 else
.12 showText 0,0,华华,哼……哼！先看好你自己的金钱数量再来找我要答案。
.13 complete 0
.7 endIf
.3 endIf
.15 if choice=1
.18 showText 0,0,华华,哼……不要拉倒！看你也不像是阔气的兽人！你自己想吧。
.19 complete 0
.15 endIf
.19 else
.16 showText 0,0,华华,你按照#B“下，右，上，左，右下，右上，左上，左下”#A的顺序依次碰撞法阵，则可以通过这个试炼！
.23 complete 0
.19 endIf
endEvent
