if(jieduan=0)
	hero[2][3]
	hero[0][0]=134
	hero[0][1]=134
	hero[0][2]=134
	hero[1][0]=20
	hero[1][1]=20
	hero[1][2]=20
	addHero(hero)
	sethp(4,1000)
	sethp(5,1000)
	sethp(6,1000)
	setJD(jieduan+1)
	addBuff(4,24,-1,500)
	addBuff(5,24,-1,500)
	addBuff(6,24,-1,500)
	addBuff(4,23,-1,300)
	addBuff(5,23,-1,300)
	addBuff(6,23,-1,300)
endif


if(jieduan=1)
	talk[1]
	talk[0]="哪里来的野小子，别在门口撒野!"
	setTalk(4,talk)
	talk1[1]
	talk1[0]="等级不够就别来惹事！"
	setTalk(5,talk1)
	talk2[1]
	talk2[0]="费话少说，赶走他们得了!"
	setTalk(6,talk2)
	setJD(jieduan+1)
endif


if(jieduan=2)
	if(count=4)
		talk[1]
		talk[0]="独孤残血遇强敌战意提升，攻击提升了"
		setTalk(1,talk) 
		talk[1]
		talk[0]="铁未销越战越勇。攻击提升了，防御提升了"
		setTalk(2,talk) 
		talk[1]
		talk[0]="二月初提升了速度。"
		setTalk(3,talk)
		addBuff(2,17,-1,20)
		addBuff(2,9,-1,100)
		addBuff(2,12,-1,30)
		addBuff(1,41,-1,300)
		addBuff(3,45,-1,300)
		addBuff(3,10,-1,200)
		addBuff(1,10,-1,300)
	endif
	randomAllContor()
endif
ret
