if(jieduan=0)
	hero[2][1]
	hero[0][0]=148
	hero[1][0]=50
	addHero(hero)
	sethp(4,8000)
	setJD(jieduan+1)
	addBuff(4,19,-1,96)
	addBuff(4,17,-1,50)
endif

if(jieduan=1)
	talk[2]
	talk[0]="好强的气场"
	talk[1]="独孤残雪战意激荡，技能攻击提升了，技能防御提升了"
	setTalk(1,talk)
	talk[2]
	talk[0]="铁未销被战场感染。战意提升了"
	talk[1]="铁未销攻击提升了，防御提升了"
	setTalk(2,talk)
	setJD(jieduan+1)
	addBuff(1,10,19,296)
	addBuff(2,10,19,326)
	addBuff(1,42,26,696)
	addBuff(2,9,23,296)
	addBuff(1,16,13,26)
	addBuff(2,17,9,36)
endif

if(jieduan=2)
	talk[2]
	talk[0]="也不用等“斩龙大典”，现在我就杀了你们"
	talk[1]="苍龙杀心骤起。杀意浓浓;苍龙攻击提升了"
	setTalk(4,talk)
	addBuff(4,41,2,100)
	setcontor(4,-1,1,6)
	setJD(jieduan+1)
endif

if(jieduan=3)
		if(probability(30))
			jieduan=4
		else 
			if(probability(50))
				jieduan=5
			else
				jieduan=6
			endif
		endif
endif

if(jieduan=4)
	talk[2]
	talk[0]="苍龙恼羞成怒。再度提升攻击力!"
	talk[1]="苍龙技能攻击提升了"
	setTalk(4,talk)
	addBuff(4,41,2,200)
	setcontor(4,-1,1,6)
endif

if(jieduan=5)
	talk[2]
	talk[0]="苍龙体力透支，开始疲劳"
	talk[1]="苍龙攻击下降了，防御下降了。本轮不攻击"
	setTalk(4,talk)
	addBuff(4,23,2,200)
	addBuff(4,24,2,200)
	setcontor(4,-1,-1,0)
endif

if(jieduan=6)
	removeBuff(4,41)
	removeBuff(4,23)
	removeBuff(4,24)
endif
ret
