if(jieduan=0)
	setIsFail(true)
	setHortation(false)
	hero[2][3]
	hero[0][0]=139
	hero[0][1]=138
	hero[0][2]=140
	hero[1][0]=70
	hero[1][1]=99
	hero[1][2]=70
	addHero(hero)
	sethp(4,8000)
	sethp(5,10000)
	sethp(6,8000)
	setJD(jieduan+1)
endif

if(jieduan=1)
	talk[1]
	talk[0]="凭你们几个如何跟我斗!"
	setTalk(5,talk)
	setcontor(5,-1,1,21)
	addBuff(5,9,-1,300)
	addBuff(4,9,-1,300)
	addBuff(6,9,-1,300)
	addBuff(4,41,-1,300)
	addBuff(5,41,-1,300)
	addBuff(6,41,-1,300)
	addBuff(5,17,-1,60)
	addBuff(1,29,-1,100)
	addBuff(1,24,-1,100)
	addBuff(2,29,-1,100)
	addBuff(2,24,-1,100)
	addBuff(3,29,-1,100)
	addBuff(3,24,-1,100)
	setJD(jieduan+1)
endif

if(jieduan=2)
	talk[1]
	talk[0]="根本不是对手"
	setTalk(4,talk)
	setcontor(4,-1,1,20)
	setJD(jieduan+1)
endif

if(jieduan=3)
	talk[1]
	talk[0]="少在这里碍事"
	setTalk(6,talk)
	setcontor(6,-1,1,3)
	setJD(jieduan+1)
endif

if(jieduan=4)
	randomAllContor()
endif
ret
