﻿
default=2

scene1File:
phaseAll=/map/world.map
scene1FileEnd

scene2File:
phaseAll=/map/cun2.map
scene2FileEnd

scene3File:
phaseAll=/map/jia.map
scene3FileEnd

scene4File:
phaseAll=/map/juyiting.map
scene4FileEnd

scene5File:
phaseAll=/map/daojudian.map
scene5FileEnd

scene6File:
phaseAll=/map/daojudian.map
scene6FileEnd

scene7File:
phaseAll=/map/yijinchenwai.map
scene7FileEnd

scene8File:
phaseAll=/map/neichen.map
scene8FileEnd

scene9File:
phaseAll=/map/dongxue1.map
scene9FileEnd

scene12File:
phaseAll=/map/liangyuchenwai.map
scene12FileEnd

scene13File:
phaseAll=/map/neichen.map
scene13FileEnd

scene14File:
phaseAll=/map/tianxiashanzhuang.map
scene14FileEnd

scene15File:
phaseAll=/map/neichen.map
scene15FileEnd

scene16File:
phaseAll=/map/sixuechenwai.map
scene16FileEnd

scene17File:
phaseAll=/map/neichen.map
scene17FileEnd

scene19File:
phaseAll=/map/tianyunshan.map
scene19FileEnd

scene20File:
phaseAll=/map/xiangwuchenwai.map
scene20FileEnd

scene21File:
phaseAll=/map/neichen.map
scene21FileEnd

scene22File:
phaseAll=/map/duomingdaowai.map
scene22FileEnd

scene23File:
phaseAll=/map/neichen.map
scene23FileEnd

scene24File:
phaseAll=/map/jiutianzhizun.map
scene24FileEnd

scene25File:
phaseAll=/map/jiutiangong.map
scene25FileEnd

sceneType:
1=1
2=0
3=0
4=0
5=0
6=0
7=0
8=0
9=1
10=1
11=1
12=1
13=0
14=1
15=0
16=1
17=0
18=1
19=1
20=1
21=0
22=1
23=0
24=1
25=1
end

allowFly:
1=0
2=0
3=0
4=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
end

music:
1=/music/world.mid
2=/music/village.mid
3=/music/village.mid
4=/music/ctiy.mid
5=/music/village.mid
6=/music/village.mid
7=/music/ctiy.mid
8=/music/ctiy.mid
9=/music/maze.mid
10=/music/ctiy.mid
11=/music/ctiy.mid
12=/music/ctiy.mid
13=/music/ctiy.mid
14=/music/ctiy.mid
15=/music/ctiy.mid
16=/music/ctiy.mid
17=/music/ctiy.mid
18=/music/ctiy.mid
19=/music/ctiy.mid
20=/music/ctiy.mid
21=/music/ctiy.mid
22=/music/ctiy.mid
23=/music/ctiy.mid
24=/music/ctiy.mid
25=/music/ctiy.mid
end

battleBack:
1=/battlemap/battleBack_yw.map
2=/battlemap/battleBack_yw.map
3=
4=
5=
6=
7=/battlemap/battleBack_sn.map
8=/battlemap/battleBack_sn.map
9=/battlemap/battleBack_dx.map
10=/battlemap/battleBack_dx.map
11=/battlemap/battleBack_dx.map
12=/battlemap/battleBack_sn.map
13=/battlemap/battleBack_sn.map
14=/battlemap/battleBack_sn.map
15=/battlemap/battleBack_sn.map
16=/battlemap/battleBack_xs.map
17=/battlemap/battleBack_xs.map
18=/battlemap/battleBack_xs.map
19=/battlemap/battleBack_xs.map
20=/battlemap/battleBack_sn.map
21=/battlemap/battleBack_sn.map
22=/battlemap/battleBack_sn.map
23=/battlemap/battleBack_sn.map
24=/battlemap/battleBack_sn.map
25=/battlemap/battleBack_sn.map
end

battleMusic:
inbattle=/music/battle.mid
inbattleVolume=70
win=/music/win.mid
winVolume=70
lose=/music/lose.mid
loseVolume=70
end

sceneEnemy:
1=1,2,3,4
2=
3=
4=
5=
6=
7=5,6,7
8=
9=8,9,10
10=
11=10,11,12
12=9,10,11
13=
14=10,11,12
15=
16=13,14,15
17=
18=
19=16,17,18,19
20=20,21,19
21=
22=20,21,19
23=
24=20,19,21
25=21,20
end

sceneEnemyCount:
1=3
2=0
3=0
4=0
5=0
6=0
7=2
8=0
9=3
10=3
11=3
12=2
13=0
14=3
15=0
16=2
17=0
18=2
19=2
20=3
21=0
22=2
23=2
24=2
25=3
end

//使用逃出迷宫技能时跳到哪个场景哪个位置
sceneOut:
1=0,0
2=0,0
3=0,0
4=0,0
5=0,0
6=0,0
7=0,0
8=0,0
9=0,0
10=0,0
11=0,0
12=0,0
13=0,0
14=2,2
15=1,5
16=1,5
17=1,5
18=1,6
19=1,6
20=1,6
21=1,7
22=1,7
23=1,7
24=1,7
25=1,8
end

//复活场景
liveBackScene=3
//复活位置
liveBackPos=2

worldmap=1
