﻿scene 
id 10
name 景山洞2层
dat map10.dat
battleBg 0
openEffect 0
closeEffect 1
enemyLevel 12
enemys 1,2,3
endScene 

npc 0
name 夏侯惇
defaultPos 0
visible false
isMotion false
attrib 0,144,232,16,24,0,类容
scriptVar null
endNpc   

npc 1
name 郭嘉
defaultPos 0
visible false
isMotion false
attrib 1,160,232,16,27,0,类容
scriptVar null
endNpc   

npc 2
name 张辽
defaultPos 0
visible false
isMotion false
attrib 2,176,237,18,29,0,类容
scriptVar null
endNpc   

npc 3
name 宝箱1
defaultPos 0
visible event[81]=0
isMotion false
attrib 35,192,304,16,16,0,类容
scriptVar null
endNpc   

npc 4
name 宝箱2
defaultPos 0
visible event[82]=0
isMotion false
attrib 35,400,80,16,16,0,类容
scriptVar null
endNpc   

npc 5
name 宝箱3
defaultPos 0
visible event[83]=0
isMotion false
attrib 35,544,112,16,16,0,类容
scriptVar null
endNpc   

event 0
type commonEvent
id -1
condition area,240,624,32,16
comment 景山洞2------景山洞1
.0 setScene 8,176,80,2,true
.1 complete 0
endEvent 

event 1
type commonEvent
id -1
condition area,240,128,16,16
comment 景山洞2-----景山洞2-a
.0 setScene 11,128,208,0,true
.1 complete 0
endEvent 

event 2
type commonEvent
id -1
condition area,464,336,16,16
comment 景山洞2-----景山洞3
.0 setScene 12,304,32,2,true
.1 complete 0
endEvent 

event 3
type commonEvent
id 81
condition sprite,3
comment 宝箱1
.0 changeEquip add,16,10
.1 wait 0,10
.2 changeEquip add,21,8
.3 wait 0,10
.4 changeMoney add,100
.5 wait 0,10
.7 npcDisappear 3
.6 complete 1
endEvent 

event 4
type commonEvent
id 82
condition sprite,4
comment 宝箱2
.0 changeEquip add,24,10
.1 wait 0,10
.2 changeItem add,12,3
.3 wait 0,10
.5 npcDisappear 4
.4 complete 1
endEvent 

event 5
type commonEvent
id 83
condition sprite,5
comment 宝箱3
.0 changeEquip add,41,8
.1 wait 0,10
.2 changeItem add,7,2
.3 wait 0,10
.4 changeMoney add,100
.5 wait 0,10
.6 npcDisappear 5
.7 complete 1
endEvent 
